Innovative Ideas for eLearning

We recognise that they key to success is to ensure learning modules are ‘designed to be interactive and engaging’. As innovation gurus, Captovate has a number of innovative suggestions for increasing efficiency and effectiveness. While not delivered via the LMS, they do serve to create a ‘life long learning model’ - which sees learning go beyond the classroom and fit into various dimensions of a person's whole life.

Social Media - a familiar alternative

Social media now provides many options for the professional workplace. As users of platforms such as Facebook visit it regularly, we recommend including it as an environment to engage in professional development which results in greater buy-in to participation and immersion into course content.

Captovate are experts on creative ways to embed social media into corporate workplaces.

Our innovation suggestion is to consider Facebook Workplace as a platform for managing the student/facilitator conversations. 
  • Facebook workplace links colleagues via their work email addresses, not their personal Facebook profiles
  • Allows for collaboration on documents, topics and discussions
  • Has the unique functionality where participants can watch videos from anywhere, and have a live discussion forum.
  • Allows course content to be inserted into their daily social feeds, transitioning the learning environment into an everyday dialogue. 
Using everyday tools like Facebook supports the lifelong learning principles where practices learnt through the official learning platform can be extended with shared social spaces. The key to learning is to be immersed in it regularly. Learning shouldn’t be done alone, and Facebook allows a platform for colleague support and sharing.

LinkedIn - an alternative source

Captovate is a LinkedIn partner and therefore can broker a relationship between yourselves and LinkedIn Learning regarding some specific course topics, should that be of interest. 

A mobile alternative to induction

Captovate has recently developed an induction App. Different from the more content intensive learning modules that are often required for more complex skills transfer. The purpose of the App is to provide a mobile friendly interface from which employees can access key induction materials anywhere at anytime in a secure way. This may include:
  • a welcome video from the CEO
  • a listing of core policy and procedure documents, with a validation function to confirm employees have read the documents (which, for some organisations is a mandatory employer commitment)
  • short, DIY instruction videos (such as demonstrating how to record data correctly into job systems)
  • plus step-by-step user manuals for process driven activities (how to set up the phone system for example).
The aim of the App is to allow easy updates to content by internal staff, and easy and continuous access by staff, who may need to access core organisational policies, or knowledge articles outside of the office environment or after hours. 
This App is a product that can be immediately implemented. The App can function offline, so is appropriate for remote location inductions

Working offline

Explainer videos are a quick and effective way of creating content that provides explanations of concepts in an engaging and animated effect. With graphic designers on staff we develop the visual storyboard and use tools like VideoScribe to build the animation. Below is an example project Captovate is currently developing for the Department of Education to clarify their new approach to a School Improvement model.

Gamification

Gamification is becoming a common requirement of many digital applications. Badges, points, and leaderboard incentives help to maintain enthusiasm. Healthy competition between colleagues is recognised as an effective form of engagement. While not related to the eLearning space, Captovate has used the concept of rewards for a behaviour change campaign for Power and Water in an attempt to encourage reduced water usage in consumers. Users gained badges for various events. With coders on our team, Captovate is well placed for implementing this innovative functionality. Gamifying makes the process more fun, as you feel like you're gaining something that's more than just knowledge.

Virtual and Augmented Reality

Virtual Reality and Augmented Reality online training content is becoming more common every year. This is primarily due to the fact that it has so many applications in Learning and Development, from immersive task-based online training simulations to more interactive serious games. Virtual and Augmented Reality have the power to transform online training experiences by putting corporate learners into the middle of the action. Thus, they are able to gain more real-world experience in a risk-free environment. 

Captovate has recently procured Facebook’s Oculus headset. Not yet released in Australia, Captovate has ordered one from the US. Our goal is to be in the forefront of these innovation engagement tools, and explore ways to utilise these virtual experiences, where users are immersed in virtual situations, which is a fabulous learning experience. The Facebook platform allows ‘players’ to explore worlds with other Facebook users.
This could be a very unique and engaging way to connect staff located in different offices.
By Karen Hawkes 13 Oct, 2023
Are you considering the development of eLearning modules? If so, one of the first questions on your mind is likely to be:
20 Mar, 2020
We are skilled at ensuring eLearning modules are designed to be interactive and engaging. The tools we use have the functionality to allow inclusion of creative media, voice-over, online videos, and hover text. This approach includes a variety of learning pedagogies to maintain interest and accommodate individual learning styles. Below are a few of the ways in which we approach the creative.
By Michael Hawkes 22 Jan, 2020
Explainer videos are a quick and effective way of creating content that provides explanations of concepts in an engaging and animated effect. With graphic designers on staff we develop the visual storyboard and use tools like VideoScribe to build the animation. Below is an example project Captovate is currently developing for the Department of Education to clarify their new approach to a School Improvement model.
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